π οΈTechnical
Edge & Serverless Computing
Cryptark breaks the mold in the gaming industry with its innovative infrastructure. Unlike traditional setups, our games operate without running servers. Instead, we harness serverless functions to manage game authority, while employing edge computing technology to minimize latency and bandwidth usage.
What is the Cycle Manager?
The Cycle Manager can be understood as a set of instructions dictating how and when our games and tournaments run. It operates as the backbone of our gaming and tournament system, orchestrating a dynamic, fair, and efficiently managed experience for all participants. Each week a new cycle is deployed, encompassing programmatic instructions. Here are some key functions:
Dynamic Game Configurations
Generates unique game configurations through tailored algorithms for each game. This introduces varying levels and challenges, ensuring a dynamic yet equitable experience. All participants compete on the same levels and difficulty, promoting fairness.
Timing Control
Manages the timings of when different phases, such as Enroll, Playtime, and Payouts will commence and conclude.
Game Lineup Selection
Selects the lineup of games participants will engage in during the tournament.
Participant Tracking
Maintains an accurate record of each player's participation in specific tournaments, ensuring precise participant management.
Emergency Freeze
Holds the capability to freeze all ongoing tournaments in the event of an issue, providing a fail-safe mechanism to address unforeseen circumstances promptly.
Leaderboards & Rewards
All participant scores are processed and recorded, utilizing an algorithm to dynamically generate leaderboards with ranks and reward counts. A tournament's main leaderboard aggregates points of each individual game leaderboard.
For example: player 1 has 100 points in game 1 and 200 points in game 2, player 1 will have 300 points on the main leaderboard. Payouts will be made according to the main leaderboard only, not the game leaderboards.
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